#pragma once

#include "cSpriteMgr.h"
#include "cEffect.h"

class cExplosion : protected cEffect
{
public:
	BOOL isLive;
	
public:
	cExplosion(void);
	~cExplosion(void);

	void Create( );
	void OnUpdate( float dwTime );
	void Render( FLOAT x, FLOAT y, FLOAT z );
};
